In celebration of spooky season, we sat down with the producer of the upcoming Junji Ito game to discuss all things horror, ...
Sony-backed Jabali.ai is making a play to open up game development to the masses with the launch of Jabali Studio.
3D platformers were a hallmark of a specific era of gaming, with many all-time classics stemming from that time. There are plenty of indie games inspired by that same era, but brought into modern ...
Super Mario Bros. 2 is seen as the black sheep of Mario games series. Released in 1988 for the NES and in 1992 for Japan, some players were sure they had played it before. They’d be correct, as the ...
Super Mario’s 40 year history is a testament to all the different ways you can make a little guy run from left to right across a screen. Nintendo’s line of 2D Mario platformers has gone through three ...
If you’re the kind of gamer who loves saying “They don’t make them like they used to,” 2025 has been your year. In between modern behemoths like Death Stranding 2: On the Beach and Monster Hunter ...
More than ever before, the games industry sustains itself on the backs of its players. Not only in terms of their time and their feedback, but in terms of their creative input as well. All today's ...
Square Enix’s H2-2D line of games can sometimes feel like something of a conveyor belt. Since 2018, we’ve had seven games, both remakes and new titles, in the official series. We are now at the point ...
Action Games 'Hide from Silksong' delays hit indie roguelike and Metroidvania, devs say "we like a gamble, but this one is too risky" while another fears "competing with a phenomenon of that scale" ...
Though the genre has since exploded, 2D platforming arguably owes its start to Super Mario. And even though it’s been 40 years since the first game came out, few 2D platformers have risen to the level ...
Welcome to our latest recap of what's going on in the indie game space. Quite a few intriguing games dropped this week and some high-profile ones have been ported to more platforms. Before we get to ...