This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...
Abstract: I welcome you to the fourth issue of the IEEE Communications Surveys and Tutorials in 2021. This issue includes 23 papers covering different aspects of communication networks. In particular, ...
The idea is to exploit temporal coherence between two consecutive rendered images to speed up ray-casting. The algorithm stores the x- y- and z-coordinate for each pixel in the scene in a ...
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