Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Abstract: Micro-electromechanical systems (MEMS) sensor array plays a significant role in in situ and long-term monitoring of seabed terrain deformation. However, multisource errors in the monitoring ...