Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Gamification is a way to reward people for exhibiting a desired behavior. It is not merely creating a game for people to play, nor making training a game. As Pokemon Go turns a year old, here are some ...
To many, gamification remains a silly, vaguely defined concept; and for the better part of five years, it has been exactly that. But times are changing. Tech entrepreneurship is a game of fast failure ...
It’s an understandable perception: you hear the word gamification, and when pronounced correctly [gay-muh-fi-kay-shuhn], the word “game” slaps you right in the face. It must be about making games and ...
It’s game on, for Human Resource officers. Increasingly, organizations like Marriott, Deloitte, Aetna and even the Department of Defense are using gaming to recruit, develop and motivate employees.
Gamification can be a powerful tool to increase engagement. Unfortunately too often it's used to reward trivial activities. Social gamification may help prod people to engage in your community or ...
Smart businesspeople have long understood the value of competition as a motivator. Performance leaderboards hold a prominent place in sales offices, on factory floors, and in other business ...
Nike has transformed the running experience by turning it into a game. Each pair of Nike running shoes comes with an accelerometer that connects wirelessly to your online Nike+ account. It monitors ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results