Banchou Tactics developer Secret Character has announced Eternity Breaker, a 2.5D turn-based roguelike game where gained skills determine your class. It will launch for PC via Steam in 2026.
Game Rant on MSN
Welcome The Biggest Upcoming Turn-Based RPGs
Discover the 5 most anticipated upcoming new turn-based RPGs, including Octopath Traveler 0, Dragon Quest VII Reimagined, and ...
Obsidian Entertainment, the studio behind Fallout: New Vegas and the recently released The Outer Worlds 2, has announced that ...
Watch the latest Pillars of Eternity trailer to see what to expect from the Turn-Based Mode Public Beta, live now on Steam ...
Publisher NIS America and developer IKINAGAMES announced the science-fiction turn-based RPG, STARBITES, will launch for the Nintendo Switch 2, PlayStation 5, Nintendo Switch, and PC via Steam in the ...
A new sci-fi turn-based RPG called Descent Of Lunaris has been announced, set to be released for PC via Steam sometime in ...
Publisher Annapurna Interactive and developer Iridium Studios have announced turn-based RPG, People of Note, for the PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, and Microsoft ...
Screen Rant on MSN
Pillars Of Eternity Turn-Based Mode Beta Begins November 5
A great RPG that's an alternative to Baldur’s Gate 3 will get a game-changing update 10 years after its initial release, and you should check it out.
A distress call is received from a top-secret research station in Antarctica, and then all communications are completely cut off. The final official report contained only scraps of information: ...
I’ve never played an isometric RPG that didn’t feel better with turn-based combat, so it’s really neat to hear that Pillars of Eternity will be testing the more tactical option in the weeks ahead.
In my seemingly never-ending quest to find that one perfect turn-based tactics or RPG game that will satisfy that strategy itch, I am constantly looking for upcoming games that have promise. It’s ...
RPG Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn't pull off a similar swing to ...
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