Inside Darius Marder and Nicholas Becker's experiment to create subjectivity through a point of hearing. At the heart of every filmmaking decision is one question: Where is the audience in ...
If you use social media, you've probably come across Will Littlejohn's work. Not that you'd know it—as director of sound design at Facebook, Littlejohn does not draw attention to himself. His sonic ...
One of the greatest boxing films of all time was also host to one of the most involved sound design assignments in its period. Kevin Hilton looks back at the sound design work of Frank Warner on ...
Space.com on MSN
In space, everyone can hear you scream: Why sound design was 'Alien: Earth's breakout star
"In space," some marketing genius once said, "no one can hear you scream". Bring the Xenomorph and its associated ecosystem back home, however — as "Alien: Earth" so memorably has — and you hear ...
In the opening scene of Silent Hill, it’s the first time players finally get to hear the notorious siren. This is probably the sound effect that defined the rest of the Silent Hill franchise and is ...
Jon Richter is a dark fiction writer and connoisseur, who likes his video games as disturbing as possible. For more information about his books, visit www.jon-richter.com. As far back as the ZX ...
Capcom’s Resident Evil series has often masterfully created tension and scares from the sounds you hear while tiptoeing around ominous environments. While the zombies and monstrosities that walk ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results