The Sims team's "creative control, guided by our values of inclusivity, choice, creativity, community, and play, has not ...
Maxis, game developer of the widely-beloved life simulation franchise The Sims, has kicked off 2026 with a lengthy blog post ...
Even with new competition in the mix, the life sim genre feels so afraid of being difficult, but that's what made the ...
EA and Maxis confirm that Project Rene has become a mobile-first game, but that it's also working on The Sims 4 and a "next ...
Maybe it's because I recently rewatched Monsters, Inc., but I couldn't help but be reminded of the very beginning of that movie as I started my first day on the job as a trainee reaper in the latest ...
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to ...
The Sims was a groundbreaking title when it released way back in 2000, somehow managing to turn the monotony of everyday chores and jobs into a living, breathing game that was somehow fun to play.
A piece of Sims 4 art surfaced online - or resurfaced, to be more accurate, since it first appeared in 2014 - that seems to show a rather different vision of what Maxis' life game might have been if ...
It's a far more sensitive and grounded approach to, well, life and death than the other major features of the expansion, but nevertheless, long-time Simmers are understandably a little wary on the ...
As we head into the fall months, The Sims 4 will be exploring the scary subject matter of life and death. Electronic Arts shared a news post on Thursday that reveals up coming kits, events, and the ...
The Sims and The Sims 2 are EA and Aspyr’s legendary series of simulated life games that put you in the role of an omniscient and somewhat omnipotent observer of the lives of people, called Sims, who ...