It’s no secret that Assassin’s Creed developer Ubisoft is interested in using generative AI in its games. The studio previously discussed a program dedicated to generating NPC barks, and has now ...
AI-driven NPCs now adapt to player choices, creating dynamic personalities, memories, and responses that feel lifelike and ...
GameSpot may get a commission from retail offers. Ubisoft is using AI hoping to create a new kind of NPC that players can have more in-depth conversations with beyond predetermined lines of dialogue.
Non-player characters (NPCs) in video games generally have a pretty limited range. They might have a restricted number of canned responses to your questions but generally act as cannon fodder or story ...
LOS ANGELES — For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology ...
Ubisoft’s Paris studio is experimenting with generative AI to enhance NPC interactions in video games, aiming to create more authentic conversations beyond pre-determined dialogue trees. This project, ...
I just had a conversation with an in-game NPC that could easily appear scripted. Except it wasn't, at all. I asked a question, the NPC answered, and all thanks to Nvidia's ACE technology and Convai.
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