Take a look at the announcement trailer for No, I'm Not a Human, a single-player story-rich narrative choice-based game developed by Trioskaz. Experience the horror and paranoia of the End Times.
I don’t play a lot of horror games. It’s not an issue with the genre; I love Resident Evil for example. But too many horror games rely on the same set of ideas to the point they kind of blend together ...
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No, I'm Not a Human Reveals Upcoming Update Teaser
No, I'm Not a Human is celebrating having sold 500,000 units with a new update that introduces 12 new guests you can invite into your home. Well, they might be Visitors, so watch your back! This new ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Official image from No, I'm Not a Human distributed by Trioskaz. A strong demo can be a curse: ...
No, I'm Not a Human is a horror game where you take on the role of one of the few humans who managed to survive in a post-catastrophic world. WARNING. Stay inside. Lock your doors. Close the blinds.
Forget foggy towns and haunted hospitals. The horror game that’s haunting me most right now isn’t Silent Hill, it’s No I’m Not a Human—it’s a scorched, surreal descent into the one question no one ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Just when you thought you could make sense of who’s real, No, I’m not a Human throws a spanner in ...
GameSpot may get a commission from retail offers. The indie game scene may be dominated by Hollow Knight: Silksong at the moment, but it's not the only success story out there. Critical Reflex's new ...
Jake Fillery is an Evergreen Editor for Game Rant who has been writing lists, guides, and reviews since 2022. With thousands of engaging articles and guides, Jake loves conversations surrounding all ...
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. Watch the No, I'm Not a Human launch trailer for this anxiety horror about paranoia in the End of ...
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