The future of reality TV may have already gotten a test run in Japan. Last year, Asahi TV Corp. and content-fingerprinting specialist Vobile Japan partnered on an unusual experiment for an unscripted ...
Going to festivals comes with a set of expectations. Attendees typically undergo a series of tasks such as securing a place to stay for the weekend, getting through tedious traffic, navigating a ...
Nowadays smartphones and devices with cameras embedded are ubiquitous and users take pictures of almost everything—they snap shots of their everyday life, buildings, and landmarks—and this can be ...
Reality should be more like video games (i.e. fun), says Jane McGonigal’s newish book, Reality is Broken. (More here, from Clive Thompson.) It’s an appealing thesis, and if you aren’t convinced that ...
This study proposes the integration of VR and gamification mechanisms to enable DT students and employees to experience quality learning and training experiences. This technology will be multi-purpose ...
Gamification, or making a non-game application more engaging by making it game-like, should not make tasks easy for the people undertaking them. It should make them harder, says Jane McGonigal, game ...
Opinions expressed by Entrepreneur contributors are their own. The transition from desktop computer to handheld device has helped shape the way we communicate, share information and complete daily ...