As the world becomes increasingly connected, many Internet companies are seeking to deepen their appeal in more markets — and conventional wisdom suggests that the easiest way to go about it is slap ...
During Netflix’s Q4 2021 earnings call, COO and Chief Product Officer Greg Peters revealed the company “subtitled 7 million run-time minutes in '21 and dubbed 5 million run-time minutes” of content to ...
Mobile games now serve global audiences. Gone are the days when free-to-play mobile audiences were concentrated in Tier 1 gaming markets in the west and the far east. Earlier mobile titles could get ...
Adways.it and Mutations Studio has a different approach focused on culturalization. They picked up Burn the Rope from Canadian developer Big Blue Bubble and published in Japan with new artwork. "The ...
The Middle Eastern online video game market contributed $1 billion to the global market last year and this number looks to keep rising thanks to the 'culturalization' of online Arabic games, according ...
Speaking with GamesIndustry.biz at last month's DICE Summit in Las Vegas, Netmarble US president Simon Sim lays out the company's three-pronged approach to success: diversification, innovation, and ...
Culturalization is a gigantic part of game development. The best way to make sure your game will work in another country and culture is to adapt it to the people living there. Language, according to ...
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Cultural Centre of European Space Technologies; Matija Bevk, Aljoša Dekleva, Tina Gregorič, Rok Oman, Vasa J. Perović, Jurij Sadar, Špela Videčnik, Boštjan Vuga ...
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