I have two points with x,y, and z coordinates in 3d space. How can I derive the separate angles of the x,y, and z axes?<BR><BR>In case you're curious, I have a direct3d assignment, and I already have ...
I want to write an AutoLISP routine to help me unfold some 3D assemblies into flat (exploded) layouts. Yes, there are software packages out there that can do this automagically for 3D solids, but I ...
Circles have different angle properties, described by a number of theorems. This is one of two guides on circle theorems, with this guide covering the following: the angle subtended by an arc at the ...
It is important to remember other angles rules, such as angles on a straight line add up to 180°, and to recognise angles in parallel lines. Make sure you are confident in applying Pythagoras’ theorem ...